Hydracept Unity integration
Editor-only package for generating and importing Hydracept production assets in Unity 6.
Install
CLI (recommended)
python -m hydracept integrations install unity
This adds the package to your Unity project Packages/manifest.json.
Package Manager (UPM)
The public UPM release is rolling out. Until v0.1.0 is tagged on hydracept-public, use the CLI install above or add a local path dependency from a Hydracept checkout.
Setup
From your Unity project root:
python -m hydracept quickstart --token <HYDRACEPT_API_KEY> --json
Open Window → Hydracept and click Refresh on the Status tab.
Workflows
Generate sprite
- Generate tab → enter prompt and dimensions
- Choose import profile (Sprite, Pixel Art Sprite, UI Sprite, Texture)
- Submit → import variants when complete
Sheet & Slice
- Sheet & Slice tab → prompt, grid size, frame size
- Submit → Import All imports individual sliced PNGs
A succeeded sheet job returns one artifact per cell (not a single contact sheet). See Image production for the API contract.
Imported assets land in Assets/Generated/Hydracept/ with hydracept.provenance.json sidecars.
Boundary
- Editor-only — no Runtime assembly
- No credentials in project assets
- Player builds do not include Hydracept code
- Imported assets work offline after import
Hydracept is a customer of the public API from Unity — not a game-engine inference plugin. See Consumer boundary.